Feed the bunny is an idle, clicker, incremental game with the goal to become the richest bunny ever.

Get carrots by clicking on the bunny, upgrade your tools and level up friends for help.

The game starts pretty easy and you should reach the first prestige in under half an  hour.

But it will get harder with every prestige. Have fun and try your best!

After reaching prestige level 5 you can start challenges for your bunny with even more upgrades for your game experience.

The game is still under developement. Most of the game functions work properly but...

In browser games it can always happen that your save game is deleted.
So please export your game from time to time.

It works fine with Edge and Chrome. These browsers are recommended.

In Firefox there are save/load issues.
There is NO save between sessions!!!
Think on exporting your game to text files when using Firefox.

If it works on other browsers too, please tell me in the comments.

You can help with the further developement of the game:

  • If you find bugs
  • If balancing is to soft or hard
  • If you desire additional features
  • If you see spelling mistakes

Please tell me in the chat or write an e-mail to me.

Implemented upgrades

  • Challenges for the bunny -> Done
  • Auto buy upgrades -> Done
  • Multi buy buttons -> Done
  • Auto Click -> Done
  • Offline Gain -> Done

Planned upgrades for the game

  • Final balancing with your help -> Waiting for input

If you like the game I would be very happy about a comment and/or a positive rating.
Thank you for playing 'Feed the bunny'!

StatusReleased
PlatformsHTML5
Release date Feb 11, 2022
AuthorSteBee
GenreStrategy
Made withUnity
TagsClicker, Idle, Incremental
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse

Development log

Comments

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I like this game, however:

I would change the text color to something different than green (or put a background) cuz it’s hard to read.

I feel like the speed cost scaling is very high and it’s hard to upgrade.

Overall I really like it :D

(1 edit)

Hi killereks, 

Thanks for your comment. This is very helpful. 

In fullscreen it was OK for me because the 'indicator' green had enough contrast. But in the 'small' browserwindow you are right of course. Maybe I can make the text bigger a bit as well. I will check my options and change this in the next update. 

There are limited (and expensive) upgrades for speed because the click/idle balance breaks very easy. It will get better after some prestiges. :-) But I will have an eye on it.

Thanks again and have fun with the game.