Feed the bunny
Devlog
- January 08, 2022 by SteBee#QoL, #Offline, #Bugfixes, #BalancingNEW functionality: 'Offline Gain'. You can activate it in the 'Settings' menu and the toggle status is saved. You only get the offline gain on load when your prestige level is min. 3 (But you can acti... Continue reading
- January 02, 2022 by SteBee#QoL, #Multi Buy Button, #Unity3d, #c#Maybe not the most important feature for a game. But I like "Multi Buy Buttons" and it was one of my open tasks for "Feed the Bunny". My solution Cycle through the different options and set the button... Continue reading
- December 30, 2021 by SteBee#Unity3d, #indexedDB, #PlayerPrefs, #Itch.IO, #Butler, #LocalStorageWhen I released my game on Itch.IO I was so happy that everything was so easy. In my code I used the Unity3d playerprefs to save the game date between sessions. This worked in local tests and worked w... Continue reading